User Centered Design of a Curriculum for Teaching Creativity Online

Bildiriler > Tam Metin Bildiri · 2022

Yazarlar: Christoph Kunz, Fırat SARSAR, Özge ANDİÇ ÇAKIR, Hüseyin Ekrem ULUS, Marianne Harbo Frederiksen, Kathryn Cormican, Manon van Leeuwen

International Online Scientific Conference ICT in Life, Hırvatistan, Osijek, Uluslararası, Sözlü Sunum, Tam Metin Bildiri, 2022-2022, ss 1-12

Özet

<p>Creativity was identified as one of the four cornerstone skills of future engineers and is said to</p><p>rely on direct connection to others, and on teaching settings allowing for face-to-face phronetic</p><p>experience. Against the background of the pandemic-caused online teaching, the main objective</p><p>of the European project TICON – Teaching creativity online - is to identify barriers in</p><p>engineering Higher Education for teaching creativity online, and to upskill the teachers in terms</p><p>of digital teaching with appropriate pedagogical approaches.</p><p>The underlying curriculum, was developed following a User-Centred Design approach. In the</p><p>first step, Experience Interviews with 32 Higher Education engineering teachers in Turkey,</p><p>Irleand, Denmark and Germany have been conducted. As a result, barriers and best-practises as</p><p>well as further needs and interests have been identified.</p><p>On this basis, a first draft of the curriculum – the curriculum prototype - was designed and</p><p>presented to the target group in Focus Groups in each of the four countries. Within each Focus</p><p>Group, participants were introduced to the project and findings of the interviews. A group</p><p>discussion was then held by going through the draft curriculum for three aims: To understand,</p><p>if the curriculum prototype fits into the problem space derived by the Experience Interviews; to</p><p>derive further needs and ideas for the curriculum and to validate the prototype. The final</p><p>curriculum consists of three lessons: 1) Why - Introduction to creativity teaching and its</p><p>relevance for engineering; 2) What - Method and tool skills for online teaching and 3) How -</p><p>Skill development for how to teach.</p><p>Keywords: Online Teaching, Creativity, User-Centred Design, Experience Interviews, Focus</p><p>Groups</p>

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