Murat KURT
Uluslararası Bilgisayar Enstitüsü, -, Bilgisayar Bilimleri Anabilim Dalı
Araştırma alanları: Mühendislik ve Teknoloji, Bilgisayar Bilimleri, Bilgisayar Grafiği, Yapay Zeka, Bilgisayarda Öğrenme ve Örüntü Tanıma, Bilgi Görselleştirme, Veritabanı ve Veri Yapıları, Sinyal İşleme, Bilgi Sistemleri, Haberleşme ve Kontrol Mühendisliği, Bilgisayarla Görme, Algoritmalar
Yayınlar
- Clinical Equivalence of a CNN-Based Automated Soft Tissue Landmark Detection System on 2D Facial Images (2026)
- GenPluSSS: A Genetic Algorithm-Based Plugin for Measured Subsurface Scattering Representation (2026)
- ExTTNet: A Deep Learning Algorithm for Extracting Table Texts from Invoice Images (2026)
- SiStNet: A Single-Stage Convolutional Neural Network for Vehicle Detection (2026)
- Feature Engineering for Robust Post-OCR Document Information Extraction (2025)
- A U-Net Based Segmentation and Classification Approach over Orthophoto Maps of Archaeological Sites (2023)
- An Analysis of Goniochromatic and Sparkle Effects on Multi-Layered Materials (2022)
- A Genetic Algorithm Based Heterogeneous Subsurface Scattering Representation (2020)
- GenSSS: a genetic algorithm for measured subsurface scattering representation (2020)
- An Efficient Plugin for Representing Heterogeneous Translucent Materials (2019)
- Experimental Analysis of QEM Based Mesh Simplification Techniques (2019)
- Compact and intuitive data-driven BRDF models (2019)
- Real-Time Shading with Phong BRDF Model (2019)
- A Survey of BSDF Measurements and Representations (2018)
- A Survey of BSDF Measurements and Representations (2018)
- Experimental Analysis of BSDF Models (2017)
- Experimental Analysis of QEM Based Mesh Simplification Techniques (2017)
- Efficient BRDF Sampling Using Projected Deviation Vector Parameterization (2017)
- A data-driven BSDF framework (2016)
- An Efficient Plugin for Representing Heterogeneous Translucent Materials (2014)
- Reducing Anisotropic BSDF Measurement to Common Practice (2014)
- Grand Challenges in BSDF Measurement and Modeling (2014)
- Mobile GPU Based Importance Sampling (2014)
- Improving visual perception of augmented reality on mobile devices with 3D red-cyan glasses (2014)
- Reducing Anisotropic BSDF Measurement to Common Practice (2014)
- A Heterogeneous Subsurface Scattering Representation Based on Compact and Efficient Matrix Factorization (2013)
- A Compact Tucker-Based Factorization Model for Heterogeneous Subsurface Scattering (2013)
- A Practical Framework for Sharing and Rendering Real-World Bidirectional Scattering Distribution Functions (2012)
- A Practical Framework for Sharing and Rendering Real-World Bidirectional Scattering Distribution Functions (2012)
- Representing BRDF by wavelet transformation of pair-copula constructions (2012)
- Real-time kd-tree based importance sampling of environment maps (2012)
- Development of a Computer Aided Die Design Software and Die Design Process Modeling (2011)
- Adaptive Sampling for Global Illumination Rendering (2011)
- A General BRDF Representation Based on Tensor Decomposition (2011)
- Modeling BRDF by a Probability Distribution (2010)
- Adaptive sampling for environment mapping (2010)
- An anisotropic BRDF model for fitting and Monte Carlo rendering (2010)
- Adaptive Sampling with Error Control (2010)
- A Copula‐Based BRDF Model (2010)
- A survey of BRDF models for computer graphics (2009)
- Linear approximation of Bidirectional Reflectance Distribution Functions (2008)
- Representing BRDFs using SOMs and MANs (2008)
- Polynomial Approximation of Blinn Phong Model (2006)
- Mobile GPU-based importance sampling