Mobile GPU-based importance sampling
Bildiriler > Tam Metin Bildiri
Yazarlar: Ozkan Anil Toral, Serkan Ergun, Murat KURT, Aydin Ozturk
2014 22nd Signal Processing and Communications Applications Conference (SIU), , , Uluslararası, Tam Metin Bildiri, ss 510-513
Özet
In this paper, we developed an interactive global illumination application for mobile devices and we show that interactive filtered importance sampling is possible even with a low-power mobile graphics processing unit (GPU). Taking the limited power and the screen size of mobile devices into account, we designed a user interface that allows selecting different predefined objects, environments and textures. With our implementation, desired materials can be visualized interactively by changing the parameters of Bidirectional Reflectance Distribution Function (BRDF).