Student Views on Flipped Learning and Gamification in Social Studies Teaching
Makaleler > Tam Makale · 2026
Yazarlar: Aslıhan AYAR, Behsat Savaş
J-EDUCAT: Journal of Educational Studies, Diğer Kurumların Hakemli Dergileri, Uluslararası, European Reference Index For The Humanities (ERIH), 2026, cilt 4, ss 676-703
Özet
Abstract Technological advancements have brought about certain changes in the competencies teachers need to possess. The use of technology in education, which began with the incorporation of technological tools and computers into the teaching-learning process, has continued in the form of e-learning, blended learning, and flipped learning. Flipped and gamification-based learning models enrich teaching environments, provide active participation experiences, feedback, motivation, and a fun learning environment. Within the scope of the research, a teaching process incorporating flipped learning and gamification-based learning implementations was designed for the social studies teaching course in the primary school teaching undergraduate program, and the opinions of teacher candidates were collected at the end of the implementation. A single-case embedded design was used in the study. The study group consisted of third-year students in the undergraduate program in primary school teaching at a state university in Izmir, Türkiye. The teaching model applied in the groups was determined by random assignment. The gamification-based flipped learning model was used in one group, and the gamification-based learning model was used in the other. A seven-week quasi-experimental process was carried out with a total of 85 teacher candidates. At the end of the process, the opinions of twelve teacher candidates, six from each experimental group, were collected. The collected data were analyzed using content analysis. The research results showed that in the social studies teaching course conducted with the flipped learning and gamification-based learning models, learners' success increased, lasting learning took place, and there were many positive effects on the learning processes. Keywords: Flipped learning, gamification, teacher candidate, social studies teaching.