Learners’ Needs in Online Learning Environments and Third Generation Learning Management Systems (LMS 3.0)

Articles > Article · 2020

Authors: MUHİTTİN ŞAHİN, Halil Yurdugül

Technology, Knowledge and Learning, Journal Indexed in SCI Expanded, International, Scopus, 2020, vol 27, pp 33-48

DOI: 10.1007/s10758-020-09479-x

Summary

<p>Learning Management Systems are web-based systems in which learners can interact<br>with content/learning resources and assessments, as well as other learners and instructors.<br>LMSs have been widely used especially since the beginning of the information age. In the<br>context of this study, the aim was to determine the expectations and needs of the learners,<br>who are considered to be one of the most important stakeholders of the LMSs. An openended<br>questionnaire and a semi-structured interview form prepared by the researchers were<br>used as data collection tools. Content analysis was performed to analyze open-ended questions<br>and interview data. According to the findings it was seen that learners want more<br>entertaining and self-monitoring environments, especially with the elements of gamification.<br>It was also seen that the learning environments have reporting and predictive capability<br>on student achievement. Learners’ needs and expectations match with third-generation<br>learning management systems. The third-generation learning management systems can be<br>developed through educational data mining and learning analytics. Within the scope of this<br>research, the learner expectations and needs were discussed in the context of the third generation<br>learning management systems, intervention and types of intervention.<br></p>

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