Gamification in E-Learning

Kitapta bölümler > Diğer · 2018

Yazarlar: Murat Topal, Ozan KARACA

Advances in Educational Technologies and Instructional Design, Diğer, IGI Global, B, Uluslararası, 2018, ss 79-105, ,

DOI: 10.4018/978-1-5225-5011-2.ch004

Özet

This chapter is structured to help give readers a general impression about gamification and its relationship with e-learning from the perspective of basic sources of gamification. Gamification is important for e-learning, which can share the same digital environment with digital game components because it has the potential to increase the engagement of the learners in digital environment. This chapter on gamification has primarily tried to explain the reasons for prompting people to play and the kinds of actions of the players after defining the game and gamification. Afterwards, explaining the components of the gamification design models, some gamification applications are stated as successful examples that can be used in e-learning. The chapter concludes by giving information about the limits, criticism, and future of gamification.

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