Spine Animasyon Kütüphanesinin Oyun Yazılımı Geliştirmede Kullanımı Deneyimi

Bildiriler > Tam Metin Bildiri · 2020

Yazarlar: MUZAFFER TEPEKULE, EMRE ŞİMŞİRLİ, MEHMET ALİ SAKARYA, RUDİ DİRİMAN, Geylani KARDAŞ

14. Ulusal Yazılım Mühendisliği Sempozyumu (UYMS 2020), Türkiye, Ulusal, Sözlü Sunum, Tam Metin Bildiri, 2020-2020, ss 1-5

DOI: 10.1109/uyms50627.2020.9247012

Özet

This paper evaluates the use of Spine animation library during industrial mobile game software development. The evaluation results showed that the use of both Spine and its supporting tools provides the rapid application of the same animation to various characters, shortens the transfer of animation constructs between animators and game developers and increases the production of required software approximately seven times. However, we also observed that the library was incapable of properly reflecting some of the light events inside games and caused problems in viewing the two animations together.

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