Etkileşim alanları olarak bağımsız oyun yerelleştirme toplulukları
Makaleler > Tam Makale · 2021
Yazarlar: Selahattin KARAGÖZ
R umeliDE Journ a l o f Language an d Literature Studi es, Diğer Kurumların Hakemli Dergileri, Uluslararası, MLA International Bibliography, 2021, cilt 9, ss 492-505
DOI: 10.29000/rumelide.981570.
Özet
<p>An Indie game may be described as a game developed by a single person or by a rather smaller community often with a minimal budget. An indie games becomes be more visible on the market and accesses a wider audience through localization, however, the developers generally allocate minimal budgets (if available) for the localization practices and they tend to depend on fan - volunteer localization practices or low-budget localization by freelancers. Online communities of indie game localization bring developers who tend to make use of “free” or “cheaper” labour and translators of fan or volunteer localization communities who wish to attend a career in localization industry, freelancers, smaller localization or translation agencies together and serve as a medium of interaction. The analysis of interaction and exchange, the nature of the communities would provide insight into the abovementioned field of exchange. This paper aims to trace the footprints of “agents” through their profiles, posts, discussions and and produced content on the web with a specific focus on Indie Game Localization Facebook Page and based on the data gathered, to define the limits of online community, to describe nature of the agents and to draw the borders of the “online” mutual relationship among translators, translator candidates, localization agencies and gama developers <br></p>